1D10T5 Studios Presents... Count Hawk Down, a GMTK Jam 2026 project!

Deep within the Jungles of South America or maybe Asia actual historical figure Count Carl Gustaf Mannerheim's chopper has gone down. Now Carl is an avid naturalist and normally would be able to take care of himself but these are no ordinary jungles; Carl's ex-girlfriend, PURPLE BUBBLE, lives in these woods. Carl is an exceptionally weak-willed man and his ex has almost complete control over him. If Carl is not saved from the evil clutches of his ex he will get a really bad haircut or maybe even spends tens of dollars on a vest in a thrift store that his ex insists looks good on him but actually does not.

This must be stopped at all costs.

Carl's friends and family have liquidated all of their assets and are now completely financially destitute, but with their combined wealth they have hired the services of the only person who can save Carl.

The Knight.

Not much is known about the knight. Do they eat their hotdogs from the centre? Maybe. Are they an avid photographer of endangered shore birds? Possibly? Do they think the dialogue in the hit 2020 film TENET is muffled and hard to hear? Who can say.

Only one thing is known for certain about the knight - they charge by the tenth of the second and they are the only one who can save Carl.

The pooled resources of Carl's family and friends were only enough to pay for 25 seconds of the knight's time, but there is one saving grace. Every time the knight kills somebody he takes their shit and sells it on craigslist, adding the money made from the sale to his current time.

This is Carl's only chance.

But there is one last catch. Due to a clerical error at PURPLE BUBBLE's IKEA, instead of sending the highly versatile KALLAX floor unit, IKEA sent untold legions of Evil. Marshmallow. Wizards. These marshmallows are as ruthless as they are delicious and fetch a high price on craigslist. These Marshmallows will be vital to the Knights success and will be instrumental in saving Carl.

The knight is capable of incredible heroic feats such as: 

- Moving right 

- Shooting a fireball to the left 

- An incredible vertical leap 

- Briefly sticking to vertical surfaces 

- Killing bad guys with his cool sword 

- Deflecting any projectile with his cool sword 

- Moving left 


Will you take up the mantle of the Knight and save actual historical figure Count Carl Gustaf Mannerheim from a toxic relationship? Or will you die trying?

All artwork, sfx, music, and level design created by humans. LLM coding assistants were used in this project.

Pre-existing assets used:

- UI panels and crosshair sprites by Kenney (kenney.nl) - CC0 License

- Fonts: Jim Nightshade & New Rocker (Google Fonts)


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